Drop this script and up to 22 objects into a prim. Users Touch for dialog menu, select an item, and that item is given to user.
Objects you are giving away should be Copy/Transfer. This is great for Party Drinks, Vending Machines, and Food Items.
Button names in menu will be first 10 characters from that item's name.
list object_list;
list object_list2;
key user = NULL_KEY;
composelist()
{
integer currentobject = 0;
integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT);
if(totalobjects > 0 & totalobjects <= 12)
{
object_list = [];
do
{
object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject);
currentobject++;
}
while (currentobject > 0 & currentobject < totalobjects);
}
if(totalobjects > 12 & totalobjects <= 22)
{
object_list = ["Next Page"];
do
{
object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject);
currentobject++;
}
while (currentobject > 0 & currentobject < 11);
object_list2 = ["Last Page"];
do
{
object_list2 = object_list2 + llGetInventoryName(INVENTORY_OBJECT, currentobject);
currentobject++;
}
while (currentobject >= 11 & currentobject < totalobjects);
}
if(totalobjects > 22)
{
llWhisper(0, "You may only have a maximum of 22 Objects. Please remove any extra ones.");
}
if(totalobjects == 0)
{
llWhisper(0, "Please add up to 22 Objects to give away. They should be Copy/Transfer.");
}
}
//The Menu
integer menu_handler;
integer menu_channel;
menu(key user,string title,list object_list)
{
menu_channel = (integer)(llFrand(99999.0) * -1); //random channel
menu_handler = llListen(menu_channel,"","","");
llDialog(user,title,object_list,menu_channel);
llSetTimerEvent(30.0); //menu channel open for 30 seconds
}
default
{
state_entry()
{
composelist(); //make list from inventory objects
}
touch_start(integer total_number)
{
user = llDetectedKey(0);
menu(user,"nnPlease select one below.",object_list);
}
listen(integer channel,string name,key id,string message)
{
if (channel == menu_channel)
{
if(message == "Next Page")
{
menu(user,"nnPlease select one below.",object_list2);
}
else if(message == "Last Page")
{
menu(user,"nnPlease select one below.",object_list);
}
else
{
llGiveInventory(user,message); //Give Object
llSetTimerEvent(0.0);
llListenRemove(menu_handler);
}
}
}
timer() //Close the Menu Listen or we'll get laggy
{
llSetTimerEvent(0.0);
llListenRemove(menu_handler);
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) //inventory has changed
{
llSleep(0.5);
composelist(); //rebuild the list
}
}
}
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